Press Start
Time Active: March 2015 – Present

For years now, I’ve run a weekly gaming column for my local newspaper. People seem to love it. You can check it out here, but some of my favorite posts I’ve republished here in the Waffle Box.

Time Active: July 9, 2013 – Present

I began freelancing for IGN in July of 2013 after bugging the editors nonstop for work opportunities. This is the result!

Pacific Rim: The Video Game Review
This is the first assignment I did for IGN: a review on a movie tie-in game. Felt really good to finally get published by IGN and read and respond to so many comments, even if it was for a lackluster game.

Guncraft Review
This is the second review I wrote for IGN. Another one in the bag.

Dragon Ball Z: Battle of Z Review
Yay for more work!

Natural Doctrine Review
Wow, was this game bad. Just…just read the review. At least writing that was fun.

Dragon Ball Xenoverse Review
I sure got a lot of hate for this one, but I’m proud of myself because this was the first review I had to write a video script for (which the lovely Naomi Kyle narrated).

Time Active: October 2, 2013 – Present

Not long after landing a gig freelancing for IGN I got a pitch accepted at GamesRadar.

The 20 Laziest Pokémon Designs
A top 20 list I wrote. It was the first time I ever pitched to GamesRadar and they accepted.

Pokémon X/Y Leaks and Rumors that Turned Out to be Totally Fake
Who doesn’t love juicy gossip about video games?

Indie Game Insider
Time Active: April 1, 2013 – April 2015

I founded Indie Game Insider in April of 2013 with a few other dedicated gamers while attending PAX East in March. We decided to make our own site to flex our writing muscles, express the passion we had for our hobby, and establish a solid portfolio for ourselves in the process. As we got a bit bigger, we recruited a couple other writers. Our team attended PAX Prime as media in August due to how big we’ve gotten, and we plan on going to several more cons. Our site publishes news, reviews, previews, features, and interviews with developers. We also create video content. I’m happy to act as the site’s Editor-in-Chief and work to make it better on a daily basis. The following is a sample of some of my work from the site.

Tengami Preview: A Beautiful Visual Experience
This is a game I got to preview at PAX East 2013.

Delver’s Drop Preview: A Challenging, Top-Down Castle Crashers
After writing this preview, I reached out to the developers, asking for the chance to interview them and review their game, and they were happy to oblige. This shows that I can establish relationships with developers.

Phantom Breaker: Battle Grounds Review: A Hidden Brawler Gem
After getting on as many PR mailing lists as I could after attending PAX, a company reached out to me asking me to review their XBLA game. I did so. Here it is.

WGDS Panel Discusses Backyard Development
This piece I wrote on the Wisconsin Game Developers Summit. I attended and got to speak in a panel about starting my own website (Indie Game Insider) and how to get involved in the industry at a college level.

Mars: War Logs Review: High Expectations, Moderate Results
This is another review I did based on a game I got through PR relationships.

Kinto Games Interview: The One-Man Team Behind bit Dungeon
I’ve conducted interviews with a few indie game developers, this being the first one.

Anomaly 2 Review: A Tower Worth Assaulting
And yet another.

Compulsion Games Enters New Partnership for Title CONTRAST
Another example of a game I wrote about then emailed the developer about to receive the green light for potential interviews/review copies.

Glasswing Studio Releases Pre-Alpha Footage of Insection
These developers contacted me personally, requesting I cover their game. I immediately wrote this news piece. Developers are taking notice of my work and contacting me for coverage, which can’t be a bad thing.

Indie Daily 05.27.13
This video series is a news segment that gives viewers the top indie game stories they may have missed that day. I help run the show through Indie Game Insider. During the series’ lifetime, we put out one video a day, Monday through Thursday. I write the majority of the scripts, edit them, and narrate most of the videos.

Odity Interview: The Struggle of Dream Jumpers
This interview went particularly well. The developers loved me, and this article was actually featured on Odity’s Kickstarter page when it was published!

PAX Prime 2013 Transistor Preview: Seeing Red
While at PAX Prime I got my hands on Supergiant Game’s Transistor, wrote a preview, and tweeted it. It was retweeted by Supergiant itself, putting more eyes on my work.

PAX Prime 2013 The Wolf Among Us Preview: Huffed, Puffed, and Blown Away
This is another game I previewed. Telltale Games got us in to demo the game right away despite a two-hour line for the regular attendees. When I approached the booth, one of the devs asked me if I was Jake Magee. It turns out he had found my site, read an article where I named The Wolf Among Us as our most anticipated game of PAX Prime, and recognized me. That was amazing. After playing the game, I got interview two devs as well. When I wrote this preview, it was tweeted about by Telltale, so that was great too.

PAX Prime 2013 Midnight City Interview
I interview Casey Lynch about his new publishing label Midnight City. These interviews were my first on-camera experience, but I think I did alright.

PAX Prime 2013 Secret Ponchos Interview
Here’s another interview I did.

Time Active: October 2014 – Present

I reached out to the editors of CGMagonline.com and inquired into possible freelance work. Turns out they loved my portfolio and attitude and put me on their freelance team. Score!

Neverending Nightmares Review
Here’s the first review I wrote for the site.

Assassin’s Creed Unity Review
After my successful Neverending Nightmares review, I got bumped up to covering Assassin’s Creed unity.

Time Active: November 2014 – April 2015

I saw an ad on Craigslist from Heavy.com. They were looking for a video game editor. I applied right away, made the cut, was interviewed, and then got hired as one of the site’s freelance console gaming editors. It’s my job to write articles that increase the site’s traffic. Needless to say, I’m learning a lot about SEO and how to get on the front page of Google in the process.

Top 5 Best Minecraft Tutorial Videos
This is the first article I wrote that actually got a good amount of traffic.

GameZombie TV
Time Active: October 2012 – May 2013

I worked at GameZombie TV, or GZTV, for two semesters my senior year of college. GameZombie TV is a practicum class where students get hands-on experience with the video game industry through writing, creating 2D art, video editing, conducting on-camera interviews with developers, attending industry conventions and events such as PAX East and the Wisconsin Game Developer Summit, and a plethora of other things. During my short time with this organization, I wrote dozens of articles (features, news, previews, reviews, etc.), helped write silly scripts for some of the team’s video projects, co-wrote and starred in my own Pokémon-themed talk show, attended PAX East as media, and other things. Below is a small sampling of the work I did for the website that gives you a taste of where I started my video game journalism career.

Antichamber Review: A Trip Worth Taking
The producers of GameZombie reached out to the Antichamber developer, asking for a review copy. When they got one, they handed the task of reviewing it off to me, saying I was the best writer in the class.

Octodad: The Dadliest Catch Preview: A Hilarious Breath of Fresh Air
I attended PAX East and wrote a quick preview of some hands-on time with Octodad. When I published the article, the developers tweeted about it. It felt pretty good.

Top 10 Moments in BioShock Infinite
I loved this game so much. I had a blast writing this list.

Time Active: February 2013 – May 2013

I began freelancing for Leviathyn in February of 2013 and quit in May after founding Indie Game Insider. After getting a job there, I wrote mainly opinion pieces on the game industry. I also occasionally participated in podcasts with other staff writers. This site really let me flex my writing muscles, giving me what I needed to create my own website. Here’s a small taste of the articles I wrote for the site.

Why Female Protagonists Matter
This is one of the first pieces I wrote when I was hired as a freelancer for Leviathyn. Most of my opinion pieces are around this length of approximately 1,000 words.

Rumor: Anonymous 4chan User Claims Pokémon X  & Y Bring Significant Changes
Even though this was just reporting on a rumor, this news piece did exceptionally well at generating traffic for the site I wrote it for, something crucial to being a website writer. The news was also gathered directly from the source (4chan), reflecting my ability to find my own stories.

Making Us Care: How Tomb Raider Redefines What It Means to Control an On-Screen Hero
This is another article I’m particularly proud of. It’s a relevant piece, due to it being written directly after the release of the 2013 Tomb Raider game, and it demonstrates my ability to form opinions based on current events in the industry.

Dead Island: Riptide Preview: Here Comes the Horde
I went to PAX East in March of 2013 as media through my college and worked as hard as I could to write as much as possible. I ended up writing over 20 articles during the three-day convention, this hands-on preview of the new Dead Island game being one of them.

IGN Panel Shows What It Takes to Get a Job as a Video Games Journalist
I went to IGN’s How to Steal My Job panel at PAX East and enjoyed it quite a bit. This is what I wrote on it.


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